MW3 Maps

Days before launch we got our hands on some leaked images of the maps rumored to be in MW3. We assume that the darker colors of green indicate an elevation that you can either shoot from above or below. Suggested examples are buildings you can enter, or platforms to snipe from. We’ve listed them below in no specific order. Please click the thumbnail for a larger view.

Arkaden

It would appear that the team spawning on the left side of this map has a clear advantage. Look for both teams attempt to control the bottom middle of this map early and often.

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Bakaara

Assault rifles will be used heavily on this map, as it appears the distance is too short for conventional sniper rifles, and the open space in the center of the map is too vulnerable for SMG classes.

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Bootleg

Bootleg appears to be made for tactical game modes, such as capture the flag and domination. There’s no secrets when it comes to this map.

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Carbon

This map is very open, with long narrow passages up and down both sides of the map. user a sniper rifle, or use extreme caution.

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Dome

This map suggests that the battle for control of the map will take place on the top middle in the image. With sniping points on both sides and enough coverage to move in and out, look for an either-or approach to either shotgun or sniper classes.

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Downturn

Downturn is a large map with lots of coverage. This could be a favorite among TDM players, as anyone caught outside on this map is subject to enemy kill streak rewards.

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Fallen

Another large map, with lots of indoor and outdoor areas. This may be the perfect map to take advantage of headphones and the ‘Dead Silence’ perk.

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Hard Hat

Be sure to bring extra clips for your assault rifles! This map has large open space with minimal cover. There isn’t a lot of room for snipers to camp.

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Interchange

This appears to be the most interesting map. With tactical positions for sniping, the biggest concern you have on this map is counter-sniping crossfire.

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Lock Down

Majority of the fire fights on this map will take place down the long, indoor hallway in the middle of the map. Controlling this hallway is vital to the map’s success on TDM.

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Mission

This map is longer than it is wide, meaning sniper lanes up and down both sides of the map. There doesn’t appear to be any shortcuts in getting through this map’s midsection, so keep your head down and clip loaded.

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Outpost

Another large map that’s going to be popular in the multiplayer “Ground War” mode, Outpost is going to have a bunch of fire fights just north of the island in the middle of this map. Be sure to note the tunnel on the bottom right side as well.

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Resistance

Resistance is a great name for this map. In theory, one team is going to be camped out in the fort at the top of this map, volleying bullets down the three alleys as the enemy team relentlessly pushes forward.

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Sea Town

Sea Town appears to be another map where camouflage and the dead silent perk will come into play. There is a lot of room on this map, so feel free to keep your back to the outside of the map as you make your way around it.

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Underground

This map is longer than it is wide, though it seems as though the firefights will be across the map making Underground feel more cramped than it appears. There appears to be a lot of levels in this map, so look for the team that controls the spawn and the right side of the map to win.

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Village

Village appears to have multiple lanes funneling players to the center of the map. Look for someone perched high in the middle of the map to rack up kill streaks or provide cover fire for flag runners.

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